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Glossary Terms
3D Modeling
3D Rendering
Anti-Aliasing
Bit Depth
Blurry Reflections / Refractions
Bump Mapping
Caustics
CG / CGI
Color Bleeding
Compositing
Depth of Fields
Direct Light
Displacement Mapping
Flythrough
Frame
Fresnel Effect
Global Illumination
High Dynamic Range Images
Indirect Light
Keyframe
Light Emitters
Low-Poly Modelling
Motion Blur
Motion Capture
NURBS
Particle Systems
Polygon
Procedural Texture
Raytracing
Realtime 3D
Rigging
Shading
Sub-Surface Scattering
Texture Mapping
Toon Shading
Volumetric effects
Wireframe
select a term from the list on the left to see the description.
feel free to
contact MadTom Productions
about:
the suggestion of another term
the correction of a wrong or missleading statement (i hope there are none)
any 3D CG related topic
Wireframe
A shading method in which a simple grid of lines is used to represent the basic contours of the underlying model.
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