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Particle Systems
An animation system consisting of a large number of very small points whose behaviour is determined mathematically. A particle system typically consists of an emitter (which may be a point, surface or volume, and may emit particles directionally or in all directions) and a series of fields that determine the motion of those particles. Individual particles have a finite lifespan, and may possess attributes (such as colour, radius, and opacity) that vary over the course of that lifespan. Particle effects are commonly used to simulate fire, smoke, steam and other fluids, or to control complex animations such as crowd scenes.


 
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