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select a term from the list on the left to see the description. - the suggestion of another term
- the correction of a wrong or missleading statement (i hope there are none)
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A Bump Map is used like a Texture Map, however it doesn't contain a color value for each pixel, but a hight value. Usually it's a greyscale picture, where black is lowest and white is highest. Like that the artist can create 3-dimensional looking details on an object without actually changing the objects geometry, the Renderer generates the details by shading only. This however limits the amount of details able to be created by bumpmaping since the objects outlines doesn't change, displacement mapping overcomes this limitation.
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