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select a term from the list on the left to see the description. - the suggestion of another term
- the correction of a wrong or missleading statement (i hope there are none)
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in 3D CG, an object can be painted by "wrapping" a picture (Texture Map) around it. To place the picture, the object gets assigned surface coordinates (U,V analogue to the cartesian coordinates X,Y). UV Coordinates: Since UV co-ordinate space is two-dimensional, one of several projection methods must be used to ‘unwrap’ the UVs from the model and lay them flat on a plane. Once unwrapped, the UV map may be screengrabbed and exported to a paint package for texture painting.
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