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Anti-Aliasing
AA
Since Renderes produce images based on pixels, the output of a raytracing process would normaly lead to images with the so calles "Aliasing"-effect:
Looking at an object's edges, one pixel would display the object where the repective lightray hits the object and a neighbour would  display the background where the respective lightray shoots past the object. This leads to sharp pixel-steps.

Anti-Aliasing gets rid of  these steps in the final image. more here


 
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