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Sub-Surface Scattering
Sub-Surface Scattering (or "SSS" for short) describes the natural effect appearing within semi-transparent materials. There are many materials beyond glass and other clear liquids that are able to transport light through their volumes.
 
One great use of Sub-Surface light scattering is the simulation of human skin. If you think your skin is not transparent, you'd be wrong. Put a bright flashlight behind your finger and you would see red color tones along with darker, more opaque areas (your bones). The light is penetrating the surface of your skin and travels through your body to reveal the interior structures.

Advanced Renderers (such as the one used by MadTom Productions) can simulate this light distribution through semi-transparent objects.




 
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