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select a term from the list on the left to see the description. - the suggestion of another term
- the correction of a wrong or missleading statement (i hope there are none)
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the observation that the amount of reflectance you see on a surface depends on the viewing angle. If you look straight down from above at a pool of water, you will not see very much reflected light on the surface of the pool, and can see down through the surface to the bottom of the pool. At a glancing angle (looking with your eye level with the water, from the edge of the water surface), you will see much more specularity and reflections on the water surface, and might not be able to see what's under the water. The Fresnel Effect was first documented by the French physicist Augustin-Jean Fresnel (1788-1827), who advanced the wave theory of light through a study of how light was transmitted and propagated by different objects. Advanced Renderers, such as FinalRender (used by MadTom Productions), let the artist use this effect on 3d objects of any kind. 
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